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Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
Google today announced that it will soon support the Khronos Group’s Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple’s Metal API for iOS and OS X. Vulkan is a ...
Utilizing Rainbow Six Siege's new Vulkan support can deliver sizeable performance benefits with your existing PC setup. When you purchase through links on our site, we may earn an affiliate commission ...
Google announced today that it would enable WebGPU support in its Chrome browser by default starting in version 113, currently in beta. In development since 2017, WebGPU is a next-generation graphics ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
DOOM developers id Software have announced that Vulkan API support is now live for the recently released game. Ultimately, support for the graphics API should lead to higher framerates, making the ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
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