* Example originally created with raylib 1.0, last time updated with raylib 5.5 if (RLIsMouseButtonPressed(RL_E_MOUSE_BUTTON_LEFT)) ballColor = MAROON; else if ...
// which can be reassigned to e.g. KEY_A and also assigned to a gamepad button. the action will trigger with either gamepad or keys static bool IsActionPressed(int action); // Check action key/button ...