(gl::glVertex3f (coerce (* r2 (cos (+ angle (* 2 da)))) 'single-float) (coerce (* r2 (sin (+ angle (* 2 da)))) 'single-float) (coerce (* width 0.5) 'single-float ...
// - SDL3+SDL_GPU: SDL_GPU is SDL3 new graphics abstraction API. You will need to update to SDL3. // - SDL2+DirectX, SDL2+OpenGL, SDL2+Vulkan: combine SDL with dedicated renderers. // [X] Renderer: ...
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