vec4 pos = uProjMatrixInv * vec4(coord.x * 2.0 - 1.0, 1.0 - coord.y * 2.0, transformDepth(depth), 1.0); ...
[Enum(Opaque,0, Cutout,1, Dithered,2, Fade,4, Transparent,5)]_BlendMode("en5", Int) = 0 [HideInInspector]_SrcBlend("inte", Int) = 1 [HideInInspector]_DstBlend ("inte ...