General Usage The various things are provided as Unity packages. To use them, download the '.unitypackage' file, drag it into the Unity editor window and import all parts. This will create a folder ...
float bx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f); float by = (Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f; bx *= m_BaseSwayAmount; by ...
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