PCWorld reports Microsoft is embedding AI into DirectX with new tools called DirectX Linear Algebra and DirectX Compute Graph Compiler to revolutionize game rendering. Major chip makers AMD, Intel, ...
The D7VK project has expanded again in version 1.5 that's out now - adding in support for Direct3D 3. Really impressive as it means D7VK now supports Direct3D 3, 5, 6 and 7 for use with Wine / Proton.
In context: Shader Execution Reordering significantly reduces the performance cost of ray tracing and path tracing in games such as Alan Wake 2 and Indiana Jones and the Great Circle on recent Nvidia ...
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features. For ...
Human 3D vision is based on parallax: each eye captures a slightly different perspective of the world, and the brain fuses these two views into a single, rich 3D perception. Glasses-free, or ...
In many a school auditorium, a theater kid could be spotted sitting cross-legged with a peanut butter and jelly sandwich, surrounded by peers who had just belted their way through the entire Hamilton ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
Imagine this: you’re in the middle of an important project, juggling deadlines, and collaborating with a team scattered across time zones. Suddenly, your computer crashes, and hours of work vanish in ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.